Icon Sports Adult Flag Football Rules

Summary

  • Format 7-on-7.  5 men and 2 women on the field.
  • Game is played on a 35 yard X 60 yard field.
  • Two 20 minute halves.  Running clock until the last two minutes of the second half (unless one team is winning by more than 16 points, then clock continues to run.
  • 2 30 second timeouts per team per half.
  • Female has to be used as the operative player once in every 3 consecutive offensive plays.
  • 6 points for a touchdown.  Choice of 1 or 2 point PAT's.  No field goals
  • First down achieved when reaching the first cone from where the 1st down was spotted.
  • If a ball is fumbled, it is a dead ball.
  • No blocking.  No contact. "Basketbal" screen only allowed.
  • 5 one-thousand rush.  Rusher is responsible for yelling out the count.
  • No face guarding.
  • Male defenders cannot intercept a pass from a female quarterback. No matter what!!!! (Laterals can be intercepted.)

Referees

  • Icon Sports & Social Club will provide two paid referee per game.

Game Uniforms & Equipment

  • Home Teams wear dark colored T-shirts, Away teams wear white or light colored shirts
  • Shirts must be tucked in at all times.
  • Flags and balls and all other necessary equipment will be provided by Icon Sports.
  • No jewelry
  • Cleats are ok, but metal spikes are not permitted.

Player Restrictions 

  • All Icon Sports & Social Club participants must be at least 21 years old before the season starts.
  • Icon Sports & Social Club will have the right to request ID from any player throughout the regular season or playoffs.  If a player is found to be under 21, the player will be disqualified from the rest of the season without refund.

Season / Standings / Playoffs

  • A season will be one game a week for seven weeks. 
  • With respect to the standings, each team will receive 3 pts for a win, 1 pt for a tie, and 0 points for a loss.
  • A tie game during the season remains a tie.  There is no overtime during the regular season.
  • The top four teams in a league will qualify for the playoffs.  The semi-finals and championship game will take place in the 8th week of the league. 

Beginning of Game

  • Game time is forfeit time.  If you do not have the required number of players at game time, all reasonable attempts should be made to play an exhibition game.
  • Captains will meet with the referee for the coin flip.  The team that wins the coin toss will have 1st choice of offense/defense for the first half.  The team that loses the coin flip will get to choose offense or defense for the second half.

Fielding a Team 

  • A full team will be 7 players with a maximum of 5 men.  There is never to be more than 7 players on the field for one team at the same time.
  • Teams must field a minimum of 6 players at all times.  If at any time a team cannot have 6 players on the field, they must forfeit.
  • Each team must field at least one woman at all times.
  • A team cannot field more than 5 males at a time.  There is no male minimum.
  • RULE CHANGE!!! You may play more than 2 females at a time, however if the team you are playing does not have more than 2 girls to defend them, you must declare some of your girls as "guys", and they can be defended by guys.  For example, if you want to play 4 girls on offense, and the opposing team only has 2 girls to play on defense, you must declare which 2 of your girls can be defended by guys.  This rule is to prevent the exploitation of a team that has less girls than your team does.

Girl Play

  • Females must be used once every three consecutive plays.  This includes an attempted pass as a quarterback, an attempt to receive the ball, or as an operative ball carrier.  Unsuccessful attempts count.
  • If a female is the quarterback and she simply receives the snap and immediately hands the ball off or laterals or forward laterals, or if she just snaps the ball, this does not count as a female play.
  • Male defenders cannot intercept a pass from a female QB.  If this happens, the pass is ruled incomplete and the ball comes back to the line of scrimmage. Females however can intercept passes from a female quarterback.
  • Female Receivers.  Males are not allowed to defend or intercept a pass to an intended female wide receiver.   This means you cannot block, throw your hands up, scare, or in any way try to intimidate a girl who is trying to catch the ball.  This rule is intended to let the girls play.  "Intended" wide receiver will be interpreted by the referee.  If you throw the ball into a pack of people and it is not a mandatory girl play, it is up to the referee to decide if it was a pass intended for a female.  On a mandatory girl play, you are usually going to get the benefit of the doubt that the pass you throw is going to be intended for a female for obvious reasons.  If on any play, a pass is "intended" for a female and is obviously overthrown or uncatchable by the intended female receiver, this ball can be interecepted by a male.  Again, the spirit of the rule here is to let the girls play, however the "intended" female receiver rule is not intended to cover your butt on a bad play or throw.
  • On a mandatory female play, if a male qb is sacked, the play counts as an operative female play.
  • If three plays have gone by without a "girl play" there will be a 5 yard penalty and the girl play rule will reset for the next three plays.  The defense will have the option to decline this penalty in which case the next play for the offense will be a mandatory girl play at the line of scrimmage that the penalty occurred at.  In the case that the next play is not a girl play, the offense will turn the ball over to the defense at the spot where the ball was previously snapped.
  • If you intentionally ground during a girl play, you will be assessed a 10 yard penalty.

Game Clock

  • The game will consist of two 20 minute halves.
  • The clock will run continuously until the final 2 minutes of the second half.  At that point, the clock will stop for any incomplete passes, change of possession, and for all plays that go out of bounds. The clock will not run during extra points for the final two minutes of the second half.
  • In the case that a team is winning by more than 16 points, the clock will continue to run for the last two minutes of the game.
  • Each team will be given two 60 second timeouts per half.

Game Play

  • Game starts with the offense taking possession on their own 5 yard line.
  • Offense has 4 downs to cross the next cone.  If this is achieved, the team is awarded a first down.
  • On fourth down team has option to go for a first down or punt the ball.

Misc Rules

  • 3 point stances are not permitted
  • No blocking or contact.  Offensive player must have established position with feet set.  Defensive players must move around the offensive player.

Scoring

  • Touchdowns are worth 6 points.
  • The offensive team is given the option of attempting a 1 point PAT from the 5 yard line(throw only) or 2 point PAT from the 10 yard line.
  • PAT's can be returned by the defense.  Defense will be awarded the point value that the offense was attempting.
  • PAT plays have no gender restrictions.
  • Safety's are worth 2 points. If the ball is fumbled in your own end zone or run through the back of your own end zone while on offense, it will result in a safety. The offense will then punt the ball to the defense.

Punting

  • If your team chooses to punt on fourth down, this must be declared to the other team.
  • Once declare, the offense gets a free snap and punt.  Defense must have 4 players on the line of scrimmage.
  • Nobody on the line of scrimmage (offense or defense) can move until the ball is kicked.

Running

  • The quarterback cannot run past the line of scrimmage with the ball until the defense enters the backfield.
  • The offense may use multiple handoffs.
  • "No-running zones" located 5 yards from each end zone and 5 yards on either side of midfield, are designed to avoid short-yardage, power-running situations.
  • A player who takes the handoff can throw the ball from behind the line of scrimmage.
  • Once the ball has been handed off, all defensive players are eligible to rush.
  • Spinning is allowed, but players cannot leave their feet to avoid a defensive player.  (No diving)
  • The ball is spotted where the ball carrier's feet are when the flag is pulled, not where the ball is.

Receiving

  • All players are eligible to receive passes (including the quarterback if the ball has been handed off behind the line of scrimmage.
  • Only one player is allowed in motion at a time.
  • In order for a pass to be considered complete, you must have possession of the ball with at least one foot in bounds.

Rushing the Quarterback

  • Defenders can rush the quarterback after a steady 5 one-thousand count.  Defenders must yell this count out loud. The referre will determine the speed of the count when necessary.
  • If the defenders forget to yell the count out loud, regardless of how much time has passed since the ball has been snapped, they must start the entire count before rushing.
  • Once the ball is handed off, the rush count is no longer in effect and the defenders may cross the line of scrimmage.

Dead Balls

  • Substitutions may be made on any dead ball
  • Play is dead when:
  • Ball carrier's flag is pulled
  • Ball carrier steps out of bounds
  • Touchdown or safety is scored
  • Ball carrier's knee hits the ground
  • Ball carrier's flag falls off
  • If a ball is fumbled, it is a dead ball.

Penalties

  •  Defense
  •  Offside (or crossing the line of scrimmage before count is completed): 5 yards / automatic first down.
  •  Passing Interference: 10 yards / automatic first down.
  •  Illegal contact (holding, blocking, etc.) 10 yards / automatic first down.
  •  Illegal flag pull(before receiver has the ball) 10 yards / automatic first down.  In the case that the ball is bobbled upon delivery, you may pull the opponents flag before reception is complete.

  • Offense
  • Illegal motion: (more than one person moving / false start): 5 yards and loss of down
  • Offensive pass interference :  10 yards and loss of down
  • Flag guarding: 10 yards and loss of down (from line of scrimmage)
  • Delay of Game: 10 yards and loss of down from the spot of the foul.
  • False Start: loss of 5 yards and repeat down.
  • Only the team captain may ask the referee questions about rule clarification and interpretations.  Players cannot question judgement calls. (please see Sportsmanship)
  • Games cannot end on a defensive penalty, unless the offense declines it.
  • If the quarteback passes the ball after crossing the line of scrimmage, it will result in a 5 yard penalty and loss of down.
  • Illegal block: 10 yard penalty and loss of down unless a first down was achieved.

The Ringer Rule (for playoffs)

  • In order for a player to be elligible for playoffs, they must have played in at least three regular season games.  The spirit of this rule is to retain fairness in competition throughout the playoffs and umps and Icon Sportsadministration reserve the right to intepret it as we see fit in order to keep thing fair and fun.


Sportsmanship

  • If a referee or any member of the Icon Sports staff witnesses any unsportsmanlike acts (ie. tackling, elbowing, cheap shots, blocking) the game will be stopped and the player will be ejected.  The level of play for Icon Sports is recreational and ANY AND ALL UNSPORTSMANLIKE BEHAVIOR WILL NOT BE TOLERATED.
  • Trash talking is considered unsportsmanlike and is not allowed.  Referees and Icon Sports Staff will have the right to determine what is trash talking.  Referees will give one warning.  If trash talking continues, the player or players will be ejected from the game.
  • Fighting will result in immediate rejection from the game.  Fighting will result in immediate ejection from the game.  Fighting will also result in immediate ejection from the league.  Icon Sports directors will review the incident to determine if the player(s) will be permanently removed from all future seasons.